00:00:00 --> 00:00:03 In this episode, we finally see Seth's treasure,
00:00:03 --> 00:00:08 we try to talk down some suicidal cows, and we
00:00:08 --> 00:00:11 fondle a horse. Accurate. Keeping it simple with
00:00:11 --> 00:00:16 that one. Thank you for coming back for more
00:00:16 --> 00:00:18 replay reviews. My name is Leah. And my name
00:00:18 --> 00:00:21 is Kathy. We are two friends who are here to
00:00:21 --> 00:00:23 replay, review, and analyze your favorite video
00:00:23 --> 00:00:26 games. And since Kathy has never seen the games
00:00:26 --> 00:00:28 before, it helps me view them through her fresh
00:00:28 --> 00:00:30 eyes. Almost like I'm discovering them again
00:00:30 --> 00:00:32 for the first time. We hope it will be a similar
00:00:32 --> 00:00:42 experience for you. And he notes that you have
00:00:42 --> 00:00:46 and seen one. John finds Wes Dickens. He says
00:00:46 --> 00:00:49 that they need money to armor his wagon. So he
00:00:49 --> 00:00:52 signed John up for a race. Nigel is just like
00:00:52 --> 00:00:56 stacking the tonics on top of each other and
00:00:56 --> 00:01:00 making John do all the heavy lifting. Yep. I'm
00:01:00 --> 00:01:03 not surprised, but I still am surprised that
00:01:03 --> 00:01:05 John doesn't just fling them off to the side.
00:01:05 --> 00:01:08 John lets people get away with way too much.
00:01:08 --> 00:01:10 Sorry, my printer is ringing. I need to turn
00:01:10 --> 00:01:15 that off. Creepy. For those young children who
00:01:15 --> 00:01:18 don't know what a fax machine is... Oh my god.
00:01:20 --> 00:01:26 It stopped. You don't hear anything, right? No.
00:01:27 --> 00:01:30 That was weird. Someone was trying to fax you.
00:01:30 --> 00:01:34 Yeah. Danielle was the person's name. Do you
00:01:34 --> 00:01:39 know a Danielle? No. From college, yes. She was
00:01:39 --> 00:01:42 a loan shark debt collector. And she got away
00:01:42 --> 00:01:46 with a lot because she was British. Your face.
00:01:46 --> 00:01:48 We're talking about real life right now? Yeah.
00:01:48 --> 00:01:53 You knew a British loan shark in college? Well,
00:01:53 --> 00:01:56 she worked for a loan shark company. She was
00:01:56 --> 00:02:00 doing all the debt collections. This doesn't
00:02:00 --> 00:02:05 sound real. No, no. She was real. I'm just trying
00:02:05 --> 00:02:07 to wrap my brain around that that's a real person.
00:02:08 --> 00:02:12 You knew a British debt collector when you went
00:02:12 --> 00:02:18 to college. I'm sorry. Okay. We need to get back
00:02:18 --> 00:02:21 on track because my brain cannot handle that.
00:02:22 --> 00:02:24 So, of course, John wins the race and they leave
00:02:24 --> 00:02:27 with their winnings. And Wes Dickens tells John
00:02:27 --> 00:02:30 to visit his friend Irish, who can help him obtain
00:02:30 --> 00:02:34 some firepower. So John finds him. He saves him
00:02:34 --> 00:02:37 from being drowned by some guys. And then Irish
00:02:37 --> 00:02:40 escorts John to a cabin to steal a machine gun.
00:02:40 --> 00:02:45 But it's not there. I'm getting, like, whiplash
00:02:45 --> 00:02:47 from Irish being like, thank you for saving my
00:02:47 --> 00:02:49 life. And then it's like, I don't know. I don't
00:02:49 --> 00:02:53 owe you anything. And then, but here it is. And
00:02:53 --> 00:02:55 it's all these like back and forth. And we're
00:02:55 --> 00:02:57 part one plus a little bit more into the scheme.
00:02:57 --> 00:03:01 Yet he gets taken advantage of so much. And I
00:03:01 --> 00:03:04 don't, I don't like that for him. The only time
00:03:04 --> 00:03:06 we really see him, I feel like appropriately
00:03:06 --> 00:03:10 angry is when he immediately tracks Irish down
00:03:10 --> 00:03:13 again and kind of encourages him by threatening
00:03:13 --> 00:03:17 him to bring him to a machine gun, which he does.
00:03:18 --> 00:03:20 But then Irish leaves to go take it to Wes Dickens.
00:03:21 --> 00:03:24 Anything else on scene one? No, but it got a
00:03:24 --> 00:03:29 burp, so hold on. Danielle's faxing you a burp.
00:03:30 --> 00:03:34 Scene two. John finds Seth again in Tumbleweed,
00:03:34 --> 00:03:36 and they locate the treasure, which turns out
00:03:36 --> 00:03:43 to be a glass eye. Eye. Yeah, an eye. I hope
00:03:43 --> 00:03:48 we never see... I hope we never have to see Seth
00:03:48 --> 00:03:51 again, because everything that has to do with
00:03:51 --> 00:03:54 him, I don't like. I agree. This seems like he
00:03:54 --> 00:03:57 thinks people were messing with him, giving him
00:03:57 --> 00:03:59 fake maps that led to this fake treasure. I don't
00:03:59 --> 00:04:02 know. But this gives him a reality check, and
00:04:02 --> 00:04:05 he says he's ready to return to the real world,
00:04:05 --> 00:04:08 to the living again, and he's on board to help
00:04:08 --> 00:04:12 John. We're back to Wes Dickens, who gets chased
00:04:12 --> 00:04:16 off during one of his sales pitches. They're
00:04:16 --> 00:04:21 getting chased after, attacked, fired upon. Wes
00:04:21 --> 00:04:23 Dickens is doing nothing. John is doing everything.
00:04:23 --> 00:04:27 He's shooting everyone, right? And John kills
00:04:27 --> 00:04:31 one of their pursuers and Wes Dickens shouts,
00:04:31 --> 00:04:35 Respect science! Isn't it ironic for him, of
00:04:35 --> 00:04:39 all people, to say respect science? He continually
00:04:39 --> 00:04:43 refers to himself as not necessarily a scientist,
00:04:43 --> 00:04:48 but as being involved in science. That's a bit
00:04:48 --> 00:04:52 of a stretch. Yeah. Like the marshal said, he
00:04:52 --> 00:04:55 sells snake oil and bat piss. You're not fooling
00:04:55 --> 00:04:59 anybody. After John escorts West Dickens to safety,
00:04:59 --> 00:05:01 he then heads out to Thieves Landing in search
00:05:01 --> 00:05:06 of Irish. Before we find Irish, though, that
00:05:06 --> 00:05:09 guy picks his butt, right? Mm -hmm. But what's
00:05:09 --> 00:05:12 he doing? He keeps going back at it. He definitely
00:05:12 --> 00:05:15 wants someone to scratch his butt for him. Or
00:05:15 --> 00:05:17 he's knocking on a door while scratching his
00:05:17 --> 00:05:19 ass. Don't touch my door if you're going to be
00:05:19 --> 00:05:23 scratching your butt. At least he was using different
00:05:23 --> 00:05:26 hands. Maybe the other hand has already scratch
00:05:26 --> 00:05:32 -scratched it. Ew. One for the front, one for
00:05:32 --> 00:05:40 the back. Ew, Leah! Ew! Oh my gosh. Okay, anyway.
00:05:41 --> 00:05:44 After witnessing the butt picker, John finds
00:05:44 --> 00:05:48 Irish holding some nuns at gunpoint, as you would.
00:05:49 --> 00:05:52 John's upset because the Gatling gun doesn't
00:05:52 --> 00:05:54 work. Irish says he knows where they can find
00:05:54 --> 00:05:57 the parts they need. That was not what I was
00:05:57 --> 00:06:01 expecting to see. Like, nuns in this game, in
00:06:01 --> 00:06:04 a Western game, being held at gunpoint. Not what
00:06:04 --> 00:06:07 I was expecting. I have to say, I do love John
00:06:07 --> 00:06:10 in this moment, though. He's, like... He's super
00:06:10 --> 00:06:13 smooth. He's smooth and he finds this just so
00:06:13 --> 00:06:16 unacceptable. Also, the amnesia line is great.
00:06:17 --> 00:06:25 I'm sure we'll add the clip in. They have to
00:06:25 --> 00:06:29 rescue Irish's contact, Shakey, but are able
00:06:29 --> 00:06:31 to get the parts that they need. I'm trying to
00:06:31 --> 00:06:34 be sneaky when I'm rescuing Shakey. I've got
00:06:34 --> 00:06:37 my knife out and I'm crouching. But then they
00:06:37 --> 00:06:41 just all turn around. At the same time? Yeah,
00:06:41 --> 00:06:44 at the same time and so slowly. It's hilarious.
00:06:45 --> 00:06:47 I remember watching this scene and I was like,
00:06:47 --> 00:06:54 Leah, oh my gosh. It's comedic timing. Yeah,
00:06:54 --> 00:06:58 did not go as planned. Scene four. Irish and
00:06:58 --> 00:07:02 John had stopped at McFarlane's ranch, so John
00:07:02 --> 00:07:04 finds Bonnie, who's in the middle of a ranching
00:07:04 --> 00:07:07 crisis. The cattle are at pasture while a storm
00:07:07 --> 00:07:09 rolls in, which could scare them into running
00:07:09 --> 00:07:16 off. Which we'll see. Exhibit A of that. So Bonnie
00:07:16 --> 00:07:20 enlists John to help herd them back. I need to
00:07:20 --> 00:07:22 know, what kind of game writer thought it would
00:07:22 --> 00:07:25 be a great idea to have cows pretty much launching
00:07:25 --> 00:07:29 themselves off the cliff? Like, suicidal cows?
00:07:30 --> 00:07:33 I don't know. That's not what I was expecting
00:07:33 --> 00:07:35 when we said we were going to play Red Dead Redemption.
00:07:36 --> 00:07:40 I've never craved a steak more than on this mission
00:07:40 --> 00:07:44 because I hated these cows. They're so stupid.
00:07:44 --> 00:07:47 I got way ahead of them. They were trying as
00:07:47 --> 00:07:52 hard as they could to fall over that cliff. Least
00:07:52 --> 00:07:55 favorite mission. Anyway, the next day, still
00:07:55 --> 00:07:57 at the ranch, Bonnie approaches John saying that
00:07:57 --> 00:08:01 her father was due back hours ago. She's pretty
00:08:01 --> 00:08:04 worried, so they go look for him. They find him
00:08:04 --> 00:08:06 having been attacked by wrestlers, but he seems
00:08:06 --> 00:08:10 okay. He sends them back for a wagon, and as
00:08:10 --> 00:08:13 they approach the ranch, they see smoke. The
00:08:13 --> 00:08:17 barn is on fire, Kathy. Then you make John jump
00:08:17 --> 00:08:22 up, but look like an idiot. Why did he jump like
00:08:22 --> 00:08:25 that? It took me 10 years to get into the barn.
00:08:26 --> 00:08:28 That was not my first take that made the video.
00:08:28 --> 00:08:32 I had to cut out. A section where I jump and
00:08:32 --> 00:08:37 he flies past the platform onto the ground. And
00:08:37 --> 00:08:40 I'm like, dude. Wait, why didn't you keep that
00:08:40 --> 00:08:42 in for me to see so I can criticize your jumping
00:08:42 --> 00:08:45 skills? The videos are already over two hours.
00:08:45 --> 00:08:52 I gotta cut what I can. Anyway, after a decade,
00:08:52 --> 00:08:55 I get into the barn. Someone has barred the door
00:08:55 --> 00:08:58 shut, so it's obviously arson. They save the
00:08:58 --> 00:09:01 horses and then regroup. Bonnie says that they
00:09:01 --> 00:09:03 owe him, but John just asks that they sell him
00:09:03 --> 00:09:06 some cattle once he's back to his normal life.
00:09:06 --> 00:09:08 Is this foreshadowing something? I feel like
00:09:08 --> 00:09:11 it is a really sweet notion to say that I'm going
00:09:11 --> 00:09:13 to make it back home and I hope we're still friends
00:09:13 --> 00:09:15 and I hope you're going to sell some cattle to
00:09:15 --> 00:09:18 me because I prefer to do business with someone
00:09:18 --> 00:09:21 I know. I also can see this being the dream that
00:09:21 --> 00:09:23 he wants to have and then he dies at the end
00:09:23 --> 00:09:25 of this game, which I don't think so because
00:09:25 --> 00:09:28 there's... more games to Red Dead Redemption
00:09:28 --> 00:09:31 than just his first one. But if this was a standalone,
00:09:31 --> 00:09:35 I could see him dying and be like, oh, I wish
00:09:35 --> 00:09:37 I could be back home with my family and my kids
00:09:37 --> 00:09:42 with some cattle from a friend. I mean, yeah,
00:09:42 --> 00:09:46 he could die. I like this ending moment because,
00:09:46 --> 00:09:48 yeah, it seems like at this point they've invested
00:09:48 --> 00:09:53 a lot in each other. So it feels like a relationship
00:09:53 --> 00:09:56 that isn't just going to end more like Wes Dickens
00:09:56 --> 00:09:59 in Irish probably would. But I also like that
00:09:59 --> 00:10:02 we see John sort of like taking a nap at the
00:10:02 --> 00:10:06 end. He's worn out. And this is kind of the first
00:10:06 --> 00:10:08 time we've really seen that he's just exhausted.
00:10:08 --> 00:10:11 And he's probably just craving home so much at
00:10:11 --> 00:10:15 this point. Anything else in scene four? Nope.
00:10:16 --> 00:10:20 Okay, moving right along to scene five. John
00:10:20 --> 00:10:22 visits the marshal again, and when he enters,
00:10:22 --> 00:10:24 we see that Bonnie's father is here, seemingly
00:10:24 --> 00:10:28 very worried about her. They're discussing this.
00:10:29 --> 00:10:32 He's kind of assuming that John is to blame,
00:10:32 --> 00:10:34 which I feel like is kind of a bitch move, right?
00:10:34 --> 00:10:37 It is! After everything John has done for you?
00:10:39 --> 00:10:41 Soon, a creepy guy arrives. He wants Normandique
00:10:41 --> 00:10:44 in exchange for Bonnie. They agree and head to
00:10:44 --> 00:10:46 Tumbleweed, where they're supposed to make the
00:10:46 --> 00:10:53 exchange. Okay. So in response to this exchange
00:10:53 --> 00:10:57 proposal, the Marshal says, we don't make deals
00:10:57 --> 00:11:00 with outlaws. And he responds, yeah, you do.
00:11:01 --> 00:11:05 Is this referencing John? I thought it meant
00:11:05 --> 00:11:08 like there's a darker history to what the Marshal's
00:11:08 --> 00:11:12 past, some skeletons in his closet. Yeah, I just
00:11:12 --> 00:11:15 took it as the yeah, you do is him referencing
00:11:15 --> 00:11:19 John. And the point of it would be. John's tried
00:11:19 --> 00:11:23 to leave that life, but people still see him
00:11:23 --> 00:11:27 as an outlaw, despite that. We get to Tumbleweed.
00:11:27 --> 00:11:30 Of course they break the deal. They shoot their
00:11:30 --> 00:11:35 own man. I wonder if he's feeling betrayed. I
00:11:35 --> 00:11:37 don't think he's feeling anything. Oh, yeah.
00:11:38 --> 00:11:40 Probably right before getting shot at, he's like,
00:11:40 --> 00:11:44 I should have stayed in jail. Right? I mean,
00:11:44 --> 00:11:48 how cold -blooded. Shootout begins. Bonnie is
00:11:48 --> 00:11:52 not brought to them, but she is hung. Thankfully,
00:11:52 --> 00:11:57 John shoots the rope and saves her. She looks
00:11:57 --> 00:12:01 terrible. She looks so bad, but she plays it
00:12:01 --> 00:12:03 off pretty well. I mean, we have to mention the
00:12:03 --> 00:12:08 joke. John, in his dumbass way, says, like, oh,
00:12:08 --> 00:12:12 you weren't really helping me. And she's like,
00:12:12 --> 00:12:14 what do you want me to say? It was all tied up.
00:12:14 --> 00:12:15 I'm not going to lower myself to make a joke
00:12:15 --> 00:12:18 like that. Like, how do you joke about this already?
00:12:18 --> 00:12:22 That's just John's terrible. Crazy. And he just
00:12:22 --> 00:12:26 shrugs. This is why his wife probably left him.
00:12:30 --> 00:12:33 I'm not going to touch that. After they all ride
00:12:33 --> 00:12:36 off, John visits Wes Dickens. He wants to get
00:12:36 --> 00:12:40 on with the assault, but Nigel is adamant that
00:12:40 --> 00:12:42 they need. more money to make more improvements
00:12:42 --> 00:12:49 do you think uh do we i don't know i feel like
00:12:49 --> 00:12:52 he just has some bills to pay but anyway it's
00:12:52 --> 00:12:55 an of course it's a it's another race well john
00:12:55 --> 00:13:01 wins no surprise any other notes um how many
00:13:01 --> 00:13:03 times did it take you to win did you get it done
00:13:03 --> 00:13:06 in the first try just once yeah at this point
00:13:06 --> 00:13:11 ask me the first time i played i don't know It's
00:13:11 --> 00:13:14 finally time for the assault on Fort Mercer.
00:13:14 --> 00:13:17 John meets up with the Marshal, his deputies,
00:13:17 --> 00:13:21 and Wes Dickens. Irish is nowhere to be seen
00:13:21 --> 00:13:25 yet. Wes Dickens says Seth managed to get himself
00:13:25 --> 00:13:28 inside and that he will delight and amuse them.
00:13:29 --> 00:13:34 He's an entertainer. Yeah, so we see him skipping
00:13:34 --> 00:13:37 and waving at us. Could not be more obvious,
00:13:37 --> 00:13:40 right, that we're scouting out the place because...
00:13:40 --> 00:13:43 Seth's going to give us away. At that point,
00:13:43 --> 00:13:46 Seth should just go like, Hey, John, what are
00:13:46 --> 00:13:49 you doing here? Is that a Gatling gun you got
00:13:49 --> 00:13:53 in the back of that wagon? It is. John hides
00:13:53 --> 00:13:56 in it. And the now armored wagon is driven by
00:13:56 --> 00:14:00 Wes Dickens into the fort. And once they get
00:14:00 --> 00:14:03 in, John starts blasting. And then Wes Dickens
00:14:03 --> 00:14:05 just takes off. He doesn't want to get shot.
00:14:05 --> 00:14:09 Don't blame the man. I have a note here. LOL
00:14:09 --> 00:14:14 the jump at 2706. Which is not the correct timestamp
00:14:14 --> 00:14:18 because I changed the video. But I need to find
00:14:18 --> 00:14:24 what it was. Oh, I know. I know exactly what
00:14:24 --> 00:14:28 it was. Hold on. Okay, so it's more like an hour
00:14:28 --> 00:14:35 40. But here's the... John just can't jump. The
00:14:35 --> 00:14:40 jump controls in this game are not ideal. He
00:14:40 --> 00:14:44 clicks his heels. He does. He clicks his heels.
00:14:45 --> 00:14:51 Oh, John. Anyway, after that, the fort's cleared
00:14:51 --> 00:14:53 out. They regroup, but they can't find Williamson.
00:14:54 --> 00:14:57 Bestickens then returns, saying, please let me
00:14:57 --> 00:14:59 in, warning them that reinforcements are on the
00:14:59 --> 00:15:03 way. So they handle that. Everyone's dead, except
00:15:03 --> 00:15:06 for them. And then they get info out of a hostage.
00:15:06 --> 00:15:11 Sounds like Bill has left for Mexico. Any notes?
00:15:11 --> 00:15:15 Yeah, I want our listeners to know that while
00:15:15 --> 00:15:17 watching this gameplay, you made a comment that
00:15:17 --> 00:15:20 Seth would be so happy to be surrounded by all
00:15:20 --> 00:15:24 these dead bodies. That's why he actually agreed
00:15:24 --> 00:15:26 to help. Yeah. You're going to kill a lot of
00:15:26 --> 00:15:31 people, right? Can I have them? as long as they're
00:15:31 --> 00:15:34 mine when you're done and so at the end of the
00:15:34 --> 00:15:38 scene as john's leaving he kind of has this really
00:15:38 --> 00:15:42 longing gaze for bill's whole hideout do you
00:15:42 --> 00:15:45 think that like is he reminiscing the feeling
00:15:45 --> 00:15:48 of getting shot and almost dying there or like
00:15:48 --> 00:15:51 what does that look to address this i'm gonna
00:15:51 --> 00:15:55 i'm gonna go back just a smidge uh reacting to
00:15:56 --> 00:15:58 The news that Bill has left for Mexico. John
00:15:58 --> 00:16:01 says he's gone to see Javier Escuela. And yes,
00:16:01 --> 00:16:03 we know there's a lot of Spanish words that are
00:16:03 --> 00:16:05 pronounced incorrectly, but that's how they're
00:16:05 --> 00:16:06 pronounced in the game. So we're just going to
00:16:06 --> 00:16:10 go with it. It can be implied that John knows
00:16:10 --> 00:16:12 who Javier is, probably another gang member.
00:16:13 --> 00:16:16 And so I think when he's looking back, he's remembering
00:16:16 --> 00:16:19 the moment he arrived here and saw Bill and got
00:16:19 --> 00:16:22 shot. That obviously dug up things from the past.
00:16:23 --> 00:16:25 And now all of a sudden he's going to Mexico
00:16:25 --> 00:16:28 to find not only Bill, but also Javier. So I
00:16:28 --> 00:16:32 think he's just like, so much has happened already.
00:16:33 --> 00:16:36 I'm getting so involved with the old gang. And
00:16:36 --> 00:16:38 I think he's just looking back at the moment
00:16:38 --> 00:16:42 that all started. I felt like this is the end
00:16:42 --> 00:16:45 of one chapter for John and he might not ever
00:16:45 --> 00:16:49 see Bonnie or these people again because he doesn't
00:16:49 --> 00:16:52 need their help anymore. It sounds like Bill
00:16:52 --> 00:16:55 is heading to somewhere called Chuparosa. And
00:16:55 --> 00:16:57 Irish randomly arrives in the middle of all this
00:16:57 --> 00:17:00 saying, oh man, I was late. Yeah, I'm sure that
00:17:00 --> 00:17:03 was an accident. But he seems familiar and says
00:17:03 --> 00:17:07 that he can get John to Chuparosa. I don't understand
00:17:07 --> 00:17:09 why he had to show up late in this game. Like,
00:17:09 --> 00:17:11 couldn't he have been there the entire time?
00:17:11 --> 00:17:17 I don't know either. John is riding along. He
00:17:17 --> 00:17:21 spots a man off to the side of the road. And
00:17:21 --> 00:17:24 when he approaches, things get weird. I think
00:17:24 --> 00:17:26 we'll just play the full audio in the episode
00:17:26 --> 00:17:28 and maybe we'll watch it again right now. But
00:17:28 --> 00:17:31 this is the one stranger mission I decided to
00:17:31 --> 00:17:34 keep in. It's a weird mission. Yeah. Should we
00:17:34 --> 00:17:37 watch it again real quick? Okay. Hello, John.
00:17:38 --> 00:17:46 John Marston. Do I know you? I hope so. I seem
00:17:46 --> 00:17:49 to know you. I'm pretty good at remembering faces.
00:17:50 --> 00:17:52 Are you? Do you remember Hattie McCourt's face?
00:17:54 --> 00:17:57 Who? She was a girl Dutch van der Linde shot
00:17:57 --> 00:17:59 in the head on that raid on the ferry a few years
00:17:59 --> 00:18:02 back. Same one you got shot on. Pretty girl.
00:18:03 --> 00:18:05 Until her eye was hanging out by a thread of
00:18:05 --> 00:18:07 tendon and her brain was plastered over a wall.
00:18:09 --> 00:18:13 Not really. Then why would you remember me, friend?
00:18:13 --> 00:18:16 You've forgotten far more important people than
00:18:16 --> 00:18:22 me. What's your game, friend? I don't have a
00:18:22 --> 00:18:28 game, John. Listen, sometimes I just wish I'd
00:18:28 --> 00:18:32 known more about life. I wish I'd had better
00:18:32 --> 00:18:36 guidance. A friend of mine is drunk as a skunk
00:18:36 --> 00:18:41 in the saloon on Thieves Landing. I think he's
00:18:41 --> 00:18:45 gonna be unfaithful to his dear wife. Why don't
00:18:45 --> 00:18:47 you head over there? And see if you can advise
00:18:47 --> 00:18:51 him how best to proceed. What do you think I
00:18:51 --> 00:18:57 am? I know what you are, John. Just if you've
00:18:57 --> 00:19:02 got the time, friend. Pretty weird, right? The
00:19:02 --> 00:19:05 fact that he was so nonchalant about Heidi's
00:19:05 --> 00:19:08 face and brain being just blown up to pieces
00:19:08 --> 00:19:11 and painted the walls. He just says that as if
00:19:11 --> 00:19:15 it was casual Tuesday banter. water cooler conversation
00:19:15 --> 00:19:20 why why use that as a quick as a way to explain
00:19:20 --> 00:19:23 quickly that oh so you don't remember that then
00:19:23 --> 00:19:25 you won't remember me like who do you think you
00:19:25 --> 00:19:28 are i like it so yeah he says do you remember
00:19:28 --> 00:19:33 heidi mccord goes into some graphic detail john's
00:19:33 --> 00:19:36 like no and so then he responds then why would
00:19:36 --> 00:19:40 you remember me that hits so hard when you think
00:19:40 --> 00:19:44 about it because it highlights I mean, so far
00:19:44 --> 00:19:46 in this game, John seems like a pretty good person.
00:19:47 --> 00:19:50 But this highlights his background of being quite
00:19:50 --> 00:19:55 not good. And so for him to be like, you couldn't
00:19:55 --> 00:20:00 remember this horrific death, so why would you
00:20:00 --> 00:20:03 know anybody at all? Like, who is worth remembering,
00:20:03 --> 00:20:07 essentially? To play the devil's advocate, though,
00:20:07 --> 00:20:10 in John's defense, Maybe he has to not remember
00:20:10 --> 00:20:12 these people to be able to move forward with
00:20:12 --> 00:20:14 what he does today. Like, if he was a bounty
00:20:14 --> 00:20:16 hunter, he has to compartmentalize. So maybe
00:20:16 --> 00:20:21 it's just him or his way of coping with all the
00:20:21 --> 00:20:24 death and all the bad stuff that he sees in his
00:20:24 --> 00:20:27 line of work. Building off of that, he proceeds
00:20:27 --> 00:20:29 to ask John to find his friend who's about to
00:20:29 --> 00:20:31 cheat on his wife and says, see if you can advise
00:20:31 --> 00:20:35 him how best to proceed. So I feel like John
00:20:35 --> 00:20:39 is being given a moment here to... sort of replace
00:20:39 --> 00:20:43 those compartmentalized events and not necessarily
00:20:43 --> 00:20:46 make up for them but prove that he has really
00:20:46 --> 00:20:50 changed do we need john to be the one who does
00:20:50 --> 00:20:53 this is this some kind of like a redemption act
00:20:53 --> 00:20:56 or why couldn't the the guy just do it himself
00:20:56 --> 00:20:59 well let's go back to the start because he says
00:20:59 --> 00:21:03 i've been waiting for you hello john john marston
00:21:03 --> 00:21:07 He clearly seems to know him. John has no idea
00:21:07 --> 00:21:10 who he is. This man knows intimate details of
00:21:10 --> 00:21:13 his past in the gang and of other members' actions,
00:21:13 --> 00:21:16 too. How would you know those things unless you
00:21:16 --> 00:21:20 were there or you were some sort of agent that
00:21:20 --> 00:21:23 was investigating these crimes? He knows a lot
00:21:23 --> 00:21:27 of information, so the controversy around this
00:21:27 --> 00:21:31 stranger mission is, who is this guy? It seems
00:21:31 --> 00:21:34 to me like he's testing John. he might secretly
00:21:34 --> 00:21:39 be trying to advocate for john for him to do
00:21:39 --> 00:21:42 more good stuff so when the time comes he's able
00:21:42 --> 00:21:45 to make the argument saying like oh john john
00:21:45 --> 00:21:48 saves that guy from cheating on his wife and
00:21:48 --> 00:21:51 john did this and john did that and therefore
00:21:51 --> 00:21:55 he's he's cool he's one of us he seems very this
00:21:55 --> 00:21:58 man seems very just matter of fact he doesn't
00:21:58 --> 00:22:02 seem Like he's out to prove John is bad or prove
00:22:02 --> 00:22:05 John is good. It seems like he's more just interested
00:22:05 --> 00:22:10 to see what will John do? Who is John now? He
00:22:10 --> 00:22:13 knows who John has been, but now he's wanting
00:22:13 --> 00:22:18 to know more where John lies. Because he's lived
00:22:18 --> 00:22:21 two lives now at this point. I lean towards this
00:22:21 --> 00:22:25 is more of a supernatural being than a person.
00:22:26 --> 00:22:30 But we will see this guy again, and I think you'll
00:22:30 --> 00:22:35 develop more theories about him. Well, John heads
00:22:35 --> 00:22:37 to Thieves Landing and decides to discourage
00:22:37 --> 00:22:41 the man from cheating. I love when John walks
00:22:41 --> 00:22:43 up and he's like, excuse me. And the guy's like,
00:22:43 --> 00:22:47 yeah, what the hell do you want? This is why
00:22:47 --> 00:22:50 you should be a voice actor, Leah. It's so funny.
00:22:51 --> 00:22:55 I love it. But despite that. In the end, he is
00:22:55 --> 00:22:59 grateful for John's intervention. And that's
00:22:59 --> 00:23:02 the end of the scene. Really weird, random kind
00:23:02 --> 00:23:05 of palate cleanser, huh? It's definitely one
00:23:05 --> 00:23:09 -of -a -kind palate cleanser. Are we ready for
00:23:09 --> 00:23:12 the final scene? Mm -hmm. We meet up with Irish,
00:23:13 --> 00:23:15 where he told us to go. West Dickens is also
00:23:15 --> 00:23:17 there, I guess, to say goodbye. We head across
00:23:17 --> 00:23:20 the river, only to be greeted by gunfire. Turns
00:23:20 --> 00:23:24 out Irish is a wanted man in Mexico. Well, then
00:23:24 --> 00:23:27 we proceed to have the longest boat shooting
00:23:27 --> 00:23:31 scene in the history of video games. Because,
00:23:31 --> 00:23:35 holy cow, that was like 20 minutes. I'm just
00:23:35 --> 00:23:40 laughing at your, well, like I already knew you
00:23:40 --> 00:23:43 were bringing some sauce with you on your sentence.
00:23:43 --> 00:23:46 I was trying so hard to not fall asleep because
00:23:46 --> 00:23:48 it was so boring. Just like shooting people,
00:23:48 --> 00:23:50 watching people fall into the cliff like the
00:23:50 --> 00:23:57 cows that were jumping off. Yeah. Yep. I won't
00:23:57 --> 00:24:02 disagree. And I died, which made it longer. But
00:24:02 --> 00:24:05 anyway, we eventually get to the other side after
00:24:05 --> 00:24:09 killing, I think, everyone in Mexico. They steal
00:24:09 --> 00:24:14 horses of the deceased. And Irish just gets all
00:24:14 --> 00:24:18 up in there. Gets a handful. I don't know what's
00:24:18 --> 00:24:22 wrong with him. A lot. But after that. John gets
00:24:22 --> 00:24:25 directions from Irish. He tells him how to get
00:24:25 --> 00:24:27 to Chuparosa, but also mentions that there's
00:24:27 --> 00:24:30 a general he could meet in a town called Escalera
00:24:30 --> 00:24:34 as well. So John heads out. Irish sounds like
00:24:34 --> 00:24:37 he's just making a run for it. And this is when
00:24:37 --> 00:24:39 we get something that happens a lot in this franchise,
00:24:40 --> 00:24:43 which is a cinematic horse ride. I love these
00:24:43 --> 00:24:46 moments. This one went on for a long time because
00:24:46 --> 00:24:49 I turned off the mini -map. I was going off of
00:24:49 --> 00:24:52 memory how to get to Chuparosa. Did not take
00:24:52 --> 00:24:57 the fastest route. You did not. I like this moment.
00:24:57 --> 00:25:01 How do you feel about it? It is great, but I
00:25:01 --> 00:25:03 could see you panicking towards the end, too.
00:25:03 --> 00:25:06 You gotta sync up the writing and the music.
00:25:07 --> 00:25:10 I tried so hard to make it as cinematic as possible.
00:25:10 --> 00:25:12 I do appreciate, though, that the game makes
00:25:12 --> 00:25:15 use of long rides to make them artistic like
00:25:15 --> 00:25:19 this. So he arrives. He does not get a warm welcome.
00:25:19 --> 00:25:22 He ends up shooting three men, one of which stole
00:25:22 --> 00:25:25 his hat. I love that he headshots the first two
00:25:25 --> 00:25:27 men, but then shoots the last one in the stomach
00:25:27 --> 00:25:31 to not risk putting a hole in his hat. I feel
00:25:31 --> 00:25:34 like that's unfair, though, to directly just
00:25:34 --> 00:25:36 quickly kill those two and then just leave this
00:25:36 --> 00:25:42 guy hanging by himself. Bleeding out. Very interesting
00:25:42 --> 00:25:46 scene there. I enjoy it, but I don't know if
00:25:46 --> 00:25:49 I should. Because it's kind of the most ruthless
00:25:49 --> 00:25:52 we've seen, John. But those guys were a bit of
00:25:52 --> 00:25:55 bullies. They were. And I guess you would get
00:25:55 --> 00:25:58 shot for less back then, so. But during this
00:25:58 --> 00:26:01 altercation, we see that someone is observing,
00:26:01 --> 00:26:05 and he soon approaches John. He's not very happy
00:26:05 --> 00:26:09 with how John has handled himself, but he does
00:26:09 --> 00:26:12 offer to help him improve his shooting. So kind
00:26:12 --> 00:26:14 of an odd turn of events. Which I feel like John
00:26:14 --> 00:26:16 already knows how to shoot, right? Like, he was
00:26:16 --> 00:26:20 a gunslinger. Yeah, I don't know how I felt about
00:26:20 --> 00:26:24 it, because on one hand, John has been doing
00:26:24 --> 00:26:26 pretty good himself, so I felt like he didn't
00:26:26 --> 00:26:30 need any help. But his interaction is a bit weird,
00:26:30 --> 00:26:33 too, where I have a conversation about how his
00:26:33 --> 00:26:36 name doesn't matter anymore. We learn that his
00:26:36 --> 00:26:40 name is Landon Ricketts. He was a famous gunslinger
00:26:40 --> 00:26:43 from when John was a boy. I feel like he's just
00:26:43 --> 00:26:45 waiting to die or something. He's got a weird
00:26:45 --> 00:26:47 vibe about him. I don't understand how he ended
00:26:47 --> 00:26:51 up here and stayed here. Okay, I can see him
00:26:51 --> 00:26:55 coming here to hide, but why stay here? But he
00:26:55 --> 00:26:57 does give John a lowdown on the state of things
00:26:57 --> 00:27:00 in Mexico. It seems there are two sides and the
00:27:00 --> 00:27:04 peasants are stuck in the middle. So there's
00:27:04 --> 00:27:06 basically like civil war, revolutionary war happening
00:27:06 --> 00:27:10 in Mexico. And somehow Landon is like... the
00:27:10 --> 00:27:15 savior for this town. Yeah, he is. Speaking of,
00:27:15 --> 00:27:17 a man from the bank, Ramon, runs to Ricketts
00:27:17 --> 00:27:20 asking for help. Their bank wagon is under attack,
00:27:21 --> 00:27:25 so he and John go save it. Of course, John is
00:27:25 --> 00:27:29 involved in more business of this town immediately
00:27:29 --> 00:27:33 after killing three of them. I know. He's already
00:27:33 --> 00:27:35 helping people that he doesn't have to be helping.
00:27:36 --> 00:27:38 Although maybe it makes up for shooting those
00:27:38 --> 00:27:41 guys. Oh, also, there was a funny glitch when
00:27:41 --> 00:27:45 Lana just kept walking into a horse ass. Just
00:27:45 --> 00:27:49 kept going. And then in the background of a cutscene,
00:27:49 --> 00:27:53 some guy's just standing on a table. So we can
00:27:53 --> 00:27:57 add those to the glitch tracker. And those are
00:27:57 --> 00:28:00 my notes. John's in Mexico now. Anything else
00:28:00 --> 00:28:05 from you? No, that's it for me, too. That's it.
00:28:06 --> 00:28:10 Pretty short and sweet, in a way. gameplay will
00:28:10 --> 00:28:13 be up tomorrow for part three and we'll talk
00:28:13 --> 00:28:16 about it next week is there anything else we
00:28:16 --> 00:28:19 should say oh please subscribe to us on youtube
00:28:19 --> 00:28:21 because we just want to hit 100 to get our custom
00:28:21 --> 00:28:26 url yeah but anyway we'll be back next week sounds
00:28:26 --> 00:28:31 good with that thanks for listening on one for
00:28:31 --> 00:28:34 audacity three two one thank you for listening
00:28:34 --> 00:28:36 and don't forget to send in any questions comments
00:28:36 --> 00:28:39 or game suggestions You can find all our contact
00:28:39 --> 00:28:42 info on our website, replayreviewspod .com, or
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00:28:44 --> 00:28:46 completely miss something? Are we way off the
00:28:46 --> 00:28:48 mark? Or do you just want us to take a deeper
00:28:48 --> 00:28:50 look at anything from the game? We'll tackle
00:28:50 --> 00:28:52 any topics you all want to hear in our season
00:28:52 --> 00:28:54 wrap -up episode. We also have a Reddit where
00:28:54 --> 00:28:57 we discuss anything we're curious about. Go take
00:28:57 --> 00:28:58 a look and let us know what you're thinking.
00:28:59 --> 00:29:01 Our theme music is Condemned by Eggie Toast.
00:29:01 --> 00:29:03 They'll play you out, and we'll be back next
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